![]() It's clear that Nintendo's using a beefy cartridge for all of the music and sounds in Osu! Tatakae! Ouendan! Osu! Tatakae! Ouendan! kicks all sorts of butt as an addictive Nintendo DS experience, and while it starts out rudimentary and slow-paced in the early levels, it's one hell of a challenge in the later songs due to the off-rhythm beats and wild beat paths that you'll need to follow as quickly as possible. It's not quite standard bitrate MP3 quality, but it's damn close. There's all sorts of different styles of music tunes within this game, and the audio quality is compressed decently. Because Osu! Tatakae! Ouendan! is entirely music-based, it's a very good thing that the music is actually wonderfully composed and performed. Most of the imagery is done by basic animated manga-style panels, with the lower screen providing 3D motion-captured movements of the trio striking poses. But since all your attention should be on following the rhythm and pattern of the song, you'll most likely not even see what's going on with the people you're trying to motivate, at least beyond the three instrumental breaks within each song. All of the gameplay is handled on the lower touch screen, but the story unfolds on the upper display. Occasionally the game will kick over to a "turntable" where you'll have to do the "spin" motion as fast as possible to continue the song the faster you do it, the more likely you'll hit a bonus for spinning it beyond the limit. Miss too much, and the song stops abruptly and the game ends. Miss completely and you're not only penalized with a lack of score, but you also bring the progression bar closer to the zero point. Naturally, the closer to the beat you are, the more heartily you're rewarded with points. Earlier levels feature straight paths, but when you get into the thick of the challenges, you'll have to follow crazy curves and squiggles as they're painted on the touch screen. These elongated beats require players to tap and drag their stylus to the beat, following a virtual volleyball from one end of the beat to the other, and many times back again. Added to the challenge are beats with pathways - tapping isn't enough. The game offers a bit of assistance by providing a collapsing ring around each circle as they appear, and when the collapsing ring matches the circumference of the beat circle, that's the exact moment that it needs to be tapped. During the song, a series of numbered circles pop up on-screen, and it's the player's task to tap the circle to the rhythm of the song. ![]() However, this isn't your ordinary rhythm game this one uses the touch screen of the Nintendo DS, offering up a unique style of gameplay that couldn't have been pulled off on any other system. Like most rhythm games, Osu! Tatakae! Ouendan! is a follow-the-pattern challenge that matches the beat of the song that's being played. There are 15 different situations, each with their own songs attached for the trio to "dance" to. A violinist gets struck by an intestinal virus and needs some assistance before he finds himself running for the toilet. Another needs to kick some ass in dodge ball. By screaming "Ouendan!", these guys come a-running to motivate the seeker with manly poses, but it's up to the player to control just how well these guys can motivate the person in need. The game follows a trio of motivational "soldiers" that show up when there's trouble afoot in the town. Parappa the Rapper had it, Gitaroo-Man had it, Bust-a-Groove had it. Osu! Tatakae! Ouendan! follows the tradition of interlacing an absolutely bizarre setting within the unique music-based gameplay. Retro Gamer is the world's longest-running magazine dedicated to classic games, and you can find out more about it at at Magazines Direct. If you're passionate about retro gaming or just want to learn more about it, then you should check out Retro Gamer. ![]() Add in the tight racing mechanics that have remained a mainstay of the series since its inception and you have the best DS experience money can buy. Mario Kart DS is absolutely drowning in content and we’ve not even mentioned the exceptional and exclusive Mission Mode that stretches the game’s longevity even further. ![]() 16 brand-new tracks are spread across four cups and there’s an additional 16 retro tracks featuring classic courses from the earlier SNES, N64, GBA, and GameCube releases. It was the first game in the franchise to allow players from around the world to battle each other (although it wasn’t always the smoothest of experiences), new items like the Bullet Bill and Blooper make their debut and there’s a fun new battle mode called Shine Runners, which will lead to plenty of arguments with your mates. Nintendo’s fifth main game in its popular series introduced a number of firsts that helped it stay ahead of the competition. ![]()
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